Deck of Illusions

Uncommon
Requires attunement

This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 − 1 cards.

The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.

An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.

The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.


Playing Card Illusion

Ace of hearts 

Red dragon 

King of hearts 

Knight and four guards 

Queen of hearts 

Succubus or incubus 

Jack of hearts 

Druid 

Ten of hearts 

Cloud giant 

Nine of hearts 

Ettin 

Eight of hearts 

Bugbear 

Two of hearts 

Goblin 

Ace of diamonds 

Beholder 

King of diamonds 

Archmage and mage apprentice 

Queen of diamonds 

Night hag 

Jack of diamonds 

Assassin

Ten of diamonds 

Fire giant

Nine of diamonds 

Ogre mage

Eight of diamonds 

Gnoll

Two of diamonds 

Kobold

Ace of spades 

Lich

King of spades 

Priest and two acolytes

Queen of spades 

Medusa

Jack of spades 

Veteran

Ten of spades 

Frost giant

Nine of spades 

Troll

Eight of spades 

Hobgoblin

Two of spades 

Goblin

Ace of clubs 

Iron golem

King of clubs 

Bandit captain and three bandits

Queen of clubs 

Erinyes

Jack of clubs 

Berserker

Ten of clubs 

Hill giant

Nine of clubs 

Ogre

Eight of clubs 

Orc

Two of clubs 

Kobold

Jokers (2) 

You (the deck’s owner) 

Wondrous Item