5e SRD Monsters

A complete, searchable index of all monsters found in the Dungeond and Dragons 5th Edition SRD. To filter 5e monsters by size, type, challenge rating -- or to search for a specific monster or by another criteria, hit the filters button below.

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Phase Spider

Large
monstrosity
,
unaligned
Challenge
3
(700 XP)
Armor Class:
13 (Natural Armor)
Hit Points:
32
(5d10 + 5)
STR
15
(+2)
DEX
15
(+2)
CON
12
(+1)
INT
6
(-2)
WIS
10
(+0)
CHA
6
(-2)
Speed:
30 ft., climb 30 ft.
Saving Throws:
Skills:

Stealth +6

Senses:

Darkvision 60 ft., Passive Perception 10

Languages:

--

Traits

Ethereal Jaunt. As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker. The spider ignores movement restrictions caused by webbing.

See the full stat block here

Pit Fiend

Large
fiend
,
lawful evil
Challenge
20
(25,000 XP)
Armor Class:
19 (Natural Armor)
Hit Points:
300
(24d10 + 168)
STR
26
(+8)
DEX
14
(+2)
CON
24
(+7)
INT
22
(+6)
WIS
18
(+4)
CHA
24
(+7)
Speed:
30 ft., fly 60 ft.
Saving Throws:

DEX +8, CON +13, WIS +10

Skills:
Senses:

Truesight 120 ft., Passive Perception 14

Languages:

Infernal, Telepathy 120 ft.

Traits

Fear Aura.incapacitatedfrightenedMagic Resistance.Magic Weapons.Innate Spellcasting.detect magicfireballhold monsterwall of fire

See the full stat block here

Planetar

Large
celestial
,
lawful good
Challenge
16
(15,000 XP)
Armor Class:
19 (Natural Armor)
Hit Points:
200
(16d10 + 112)
STR
24
(+7)
DEX
20
(+5)
CON
24
(+7)
INT
19
(+4)
WIS
22
(+6)
CHA
25
(+7)
Speed:
40 ft., fly 120 ft.
Saving Throws:

CON +12, WIS +11, CHA +12

Skills:

Perception +11

Senses:

Truesight 120 ft., Passive Perception 21

Languages:

All, Telepathy 120 ft.

Traits

Angelic Weapons. The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

Divine Awareness. The planetar knows if it hears a lie.

Innate Spellcasting. The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:

At will: detect evil and good, invisibility (self only)

3/day each: blade barrier, dispel evil and good, flame strike, raise dead

1/day each: commune, control weather, insect plague

Magic Resistance. The planetar has advantage on saving throws against spells and other magical effects.

See the full stat block here

Plesiosaurus

Large
beast
,
unaligned
Challenge
2
(450 XP)
Armor Class:
13 (Natural Armor)
Hit Points:
68
(8d10 + 24)
STR
18
(+4)
DEX
15
(+2)
CON
16
(+3)
INT
2
(-4)
WIS
12
(+1)
CHA
5
(-3)
Speed:
20 ft., swim 40 ft.
Saving Throws:
Skills:

Perception +3, Stealth +4

Senses:

Passive Perception 13

Languages:

--

Traits

Hold Breath. The plesiosaurus can hold its breath for 1 hour.

See the full stat block here

Poisonous Snake

Tiny
beast
,
unaligned
Challenge
8-Jan
(25 XP)
Armor Class:
13
Hit Points:
2
(1d4)
STR
2
(-4)
DEX
16
(+3)
CON
11
(+0)
INT
1
(-5)
WIS
10
(+0)
CHA
3
(-4)
Speed:
30 ft., swim 30 ft.
Saving Throws:
Skills:
Senses:

Blindsight 10 ft., Passive Perception 10

Languages:

--

Traits

See the full stat block here

Polar Bear

Large
beast
,
unaligned
Challenge
2
(450 XP)
Armor Class:
12 (Natural Armor)
Hit Points:
42
(5d10 + 15)
STR
20
(+5)
DEX
10
(+0)
CON
16
(+3)
INT
2
(-4)
WIS
13
(+1)
CHA
7
(-2)
Speed:
40 ft., swim 30 ft.
Saving Throws:
Skills:

Perception +3

Senses:

Passive Perception 13

Languages:

--

Traits

Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.

See the full stat block here

Pony

Medium
beast
,
unaligned
Challenge
1/8
(25 XP)
Armor Class:
10
Hit Points:
11
(2d8 + 2)
STR
15
(+2)
DEX
10
(+0)
CON
13
(+1)
INT
2
(-4)
WIS
11
(+0)
CHA
7
(-2)
Speed:
40 ft.
Saving Throws:
Skills:
Senses:

Passive Perception 10

Languages:

--

Traits

See the full stat block here

Priest

Medium
humanoid
,
any
Challenge
2
(450 XP)
Armor Class:
13 (Chain Shirt)
Hit Points:
27
(5d8 + 5)
STR
10
(+0)
DEX
10
(+0)
CON
12
(+1)
INT
13
(+1)
WIS
16
(+3)
CHA
13
(+1)
Speed:
25 ft.
Saving Throws:
Skills:

Medicine +7, Persuasion +3, Religion +4

Senses:

Passive Perception 13

Languages:

Any two languages

Traits

Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): cure wounds, guiding bolt, sanctuary

2nd level (3 slots): lesser restoration, spiritual weapon

3rd level (2 slots): dispel magic, spirit guardians

See the full stat block here

Pseudodragon

Tiny
dragon
,
neutral good
Challenge
4-Jan
(50 XP)
Armor Class:
13 (Natural Armor)
Hit Points:
7
(2d4 + 2)
STR
6
(-2)
DEX
15
(+2)
CON
13
(+1)
INT
10
(+0)
WIS
12
(+1)
CHA
10
(+0)
Speed:
15 ft., fly 60 ft.
Saving Throws:
Skills:

Perception +3, Stealth +4

Senses:

Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13

Languages:

Understands Common and Draconic but can't speak them

Traits

Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.

Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

See the full stat block here

Pteranodon

Medium
beast
,
unaligned
Challenge
4-Jan
(50 XP)
Armor Class:
13 Natural Armor
Hit Points:
13
(3d8)
STR
12
(+1)
DEX
15
(+2)
CON
10
(+0)
INT
2
(-4)
WIS
9
(-1)
CHA
5
(-3)
Speed:
10 ft., fly 60 ft.
Saving Throws:
Skills:
Senses:

Passive Perception 11

Languages:

--

Traits

Flyby. The pteranodon doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

See the full stat block here

Purple Worm

Gargantuan
monstrosity
,
unaligned
Challenge
15
(13,000 XP)
Armor Class:
18 (Natural Armor)
Hit Points:
247
(15d20 + 90)
STR
28
(+9)
DEX
7
(-2)
CON
22
(+6)
INT
1
(-5)
WIS
8
(-1)
CHA
4
(-3)
Speed:
50 ft., burrow 30 ft.
Saving Throws:

CON +11, WIS +4

Skills:
Senses:

Blindsight 30 ft., Tremorsense 60 ft., Passive Perception 9

Languages:

--

Traits

Tunneler. The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.

See the full stat block here

Quasit

Tiny
fiend
,
chaotic evil
Challenge
1
(200 XP)
Armor Class:
13
Hit Points:
7
(3d4)
STR
5
(-3)
DEX
17
(+3)
CON
10
(+0)
INT
7
(-2)
WIS
10
(+0)
CHA
10
(+0)
Speed:
40 ft.
Saving Throws:
Skills:

Stealth +5

Senses:

Darkvision 120 ft., Passive Perception 10

Languages:

Abyssal, Common

Traits

Shapechanger. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Magic Resistance. The quasit has advantage on saving throws against spells and other magical effects.

See the full stat block here

Quipper

Tiny
beast
,
unaligned
Challenge
0
(10 XP)
Armor Class:
13
Hit Points:
1
(1d4 - 1)
STR
2
(-4)
DEX
16
(+3)
CON
9
(-1)
INT
1
(-5)
WIS
7
(-2)
CHA
2
(-4)
Speed:
0 ft., swim 40 ft.
Saving Throws:
Skills:
Senses:

Darkvision 60 ft., Passive Perception 8

Languages:

--

Traits

Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing. The quipper can breathe only underwater.

See the full stat block here

Rakshasa

Medium
fiend
,
lawful evil
Challenge
13
(10,000 XP)
Armor Class:
16 (Natural Armor)
Hit Points:
110
(13d8 + 52)
STR
14
(+2)
DEX
17
(+3)
CON
18
(+4)
INT
13
(+1)
WIS
16
(+3)
CHA
20
(+5)
Speed:
40 ft.
Saving Throws:
Skills:

Deception +10, Insight +8

Senses:

Darkvision 60 ft., Passive Perception 13

Languages:

Common, Infernal

Traits

Limited Magic Immunity. The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Innate Spellcasting. The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:

At will: detect thoughts, disguise self, mage hand, minor illusion

3/day each: charm person, detect magic, invisibility, major image, suggestion

1/day each: dominate person, fly, plane shift, true seeing

See the full stat block here

Rat

Tiny
beast
,
unaligned
Challenge
0
(10 XP)
Armor Class:
10
Hit Points:
1
(1d4 - 1)
STR
2
(-4)
DEX
11
(+0)
CON
9
(-1)
INT
2
(-4)
WIS
10
(+0)
CHA
4
(-3)
Speed:
20 ft.
Saving Throws:
Skills:
Senses:

Darkvision 30 ft., Passive Perception 10

Languages:

--

Traits

Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.

See the full stat block here

Raven

Tiny
beast
,
unaligned
Challenge
0
(10 XP)
Armor Class:
12
Hit Points:
1
(1d4 - 1)
STR
2
(-4)
DEX
14
(+2)
CON
8
(-1)
INT
2
(-4)
WIS
12
(+1)
CHA
6
(-2)
Speed:
10 ft., fly 50 ft.
Saving Throws:
Skills:

Perception +3

Senses:

Passive Perception 13

Languages:

--

Traits

Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.

See the full stat block here

Red Dragon Wyrmling

Medium
dragon
,
chaotic evil
Challenge
4
(1,100 XP)
Armor Class:
17 (Natural Armor)
Hit Points:
75
(10d8 + 30)
STR
19
(+4)
DEX
10
(+0)
CON
17
(+3)
INT
12
(+1)
WIS
11
(+0)
CHA
15
(+2)
Speed:
30 ft., climb 30 ft., fly 60 ft.
Saving Throws:

DEX +2, CON +5, WIS +2, CHA +4

Skills:

Perception +4, Stealth +2

Senses:

Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14

Languages:

Draconic

Traits

See the full stat block here

Reef Shark

Medium
beast
,
unaligned
Challenge
2-Jan
(100 XP)
Armor Class:
12 (Natural Armor)
Hit Points:
22
(4d8 + 4)
STR
14
(+2)
DEX
13
(+1)
CON
13
(+1)
INT
1
(-5)
WIS
10
(+0)
CHA
4
(-3)
Speed:
0 ft., swim 40 ft.
Saving Throws:
Skills:

Perception +2

Senses:

Blindsight 30 ft., Passive Perception 12

Languages:

--

Traits

Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.

Water Breathing. The shark can breathe only underwater.

See the full stat block here

Remorhaz

Huge
monstrosity
,
unaligned
Challenge
11
(7,200 XP)
Armor Class:
17 (Natural Armor)
Hit Points:
195
(17d12 + 85)
STR
24
(+7)
DEX
13
(+1)
CON
21
(+5)
INT
4
(-3)
WIS
10
(+0)
CHA
5
(-3)
Speed:
30 ft., burrow 20 ft.
Saving Throws:
Skills:
Senses:

Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10

Languages:

--

Traits

Heated Body. A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

See the full stat block here

Rhinoceros

Large
beast
,
unaligned
Challenge
2
(450 XP)
Armor Class:
11 (Natural Armor)
Hit Points:
45
(6d10 + 12)
STR
21
(+5)
DEX
8
(-1)
CON
15
(+2)
INT
2
(-4)
WIS
12
(+1)
CHA
6
(-2)
Speed:
40 ft.
Saving Throws:
Skills:
Senses:

Passive Perception 11

Languages:

--

Traits

Charge. If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

See the full stat block here

Riding Horse

Large
beast
,
unaligned
Challenge
1/4
(50 XP)
Armor Class:
10
Hit Points:
13
(2d10 + 2)
STR
16
(+3)
DEX
10
(+0)
CON
12
(+1)
INT
2
(-4)
WIS
11
(+0)
CHA
7
(-2)
Speed:
60 ft.
Saving Throws:
Skills:
Senses:

Passive Perception 10

Languages:

--

Traits

See the full stat block here

Roc

Gargantuan
monstrosity
,
unaligned
Challenge
11
(7,200 XP)
Armor Class:
15 (Natural Armor)
Hit Points:
248
(16d20 + 80)
STR
28
(+9)
DEX
10
(+0)
CON
20
(+5)
INT
3
(-4)
WIS
10
(+0)
CHA
9
(-1)
Speed:
20 ft., fly 120 ft.
Saving Throws:

DEX +4, CON +9, WIS +4, CHA +3

Skills:

Perception +4

Senses:

Passive Perception 14

Languages:

--

Traits

Keen Sight. The roc has advantage on Wisdom (Perception) checks that rely on sight.

See the full stat block here

Roper

Large
monstrosity
,
neutral evil
Challenge
5
(1,800 XP)
Armor Class:
20 (Natural Armor)
Hit Points:
93
(11d10 + 33)
STR
18
(+4)
DEX
8
(-1)
CON
17
(+3)
INT
7
(-2)
WIS
16
(+3)
CHA
6
(-2)
Speed:
10 ft., climb 10 ft.
Saving Throws:
Skills:

Perception +6, Stealth +5

Senses:

Darkvision 60 ft., Passive Perception 16

Languages:

--

Traits

False Appearance. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.

Grasping Tendrils. The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.

Spider Climb. The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

See the full stat block here

Rug of Smothering

Large
construct
,
unaligned
Challenge
2
(450 XP)
Armor Class:
12
Hit Points:
33
(6d10)
STR
17
(+3)
DEX
14
(+2)
CON
10
(+0)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Speed:
10 ft.
Saving Throws:
Skills:
Senses:

Blindsight 60 ft., Passive Perception 6

Languages:

--

Traits

Antimagic Susceptibility. The rug is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Damage Transfer. While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half.

False Appearance. While the rug remains motionless, it is indistinguishable from a normal rug.

See the full stat block here

Rust Monster

Medium
monstrosity
,
unaligned
Challenge
1/2
(100 XP)
Armor Class:
14 (Natural Armor)
Hit Points:
27
(5d8 + 5)
STR
13
(+1)
DEX
12
(+1)
CON
13
(+1)
INT
2
(-4)
WIS
13
(+1)
CHA
6
(-2)
Speed:
40 ft.
Saving Throws:
Skills:
Senses:

Darkvision 60 ft., Passive Perception 11

Languages:

--

Traits

Iron Scent. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.

Rust Metal. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.

See the full stat block here
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