Pit Fiend

Large
fiend
,
lawful evil
Challenge
20
(25,000 XP)
Armor Class:
19 (Natural Armor)
Hit Points:
300
(24d10 + 168)
STR
26
(+8)
DEX
14
(+2)
CON
24
(+7)
INT
22
(+6)
WIS
18
(+4)
CHA
24
(+7)
Speed:
30 ft., fly 60 ft.
Saving Throws:

DEX +8, CON +13, WIS +10

Skills:
Senses:

Truesight 120 ft., Passive Perception 14

Languages:

Infernal, Telepathy 120 ft.

Traits

Fear Aura.incapacitatedfrightenedMagic Resistance.Magic Weapons.Innate Spellcasting.detect magicfireballhold monsterwall of fire

Actions

Multiattack. The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.

Bite. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage.

Mace. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.

Tail. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.

Legendary Actions
Reactions
Condition Immunities:

Poisoned

Damage Immunities:

Fire, Poison

Damage Resistance:

Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered

Damage Vulnerabilities: