Spirit Naga

Large
monstrosity
,
chaotic evil
Challenge
8
(3,900 XP)
Armor Class:
15 (Natural Armor)
Hit Points:
75
(10d10 + 20)
STR
18
(+4)
DEX
17
(+3)
CON
14
(+2)
INT
16
(+3)
WIS
15
(+2)
CHA
16
(+3)
Speed:
40 ft.
Saving Throws:

DEX +6, CON +5, WIS +5, CHA +6

Skills:
Senses:

Darkvision 60 ft., Passive Perception 12

Languages:

Abyssal, Common

Traits

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

Cantrips (at will): mage hand, minor illusion, ray of frost

1st level (4 slots): charm person, detect magic, sleep

2nd level (3 slots): detect thoughts, hold person

3rd level (3 slots): lightning bolt, water breathing

4th level (3 slots): blight, dimension door

5th level (2 slots): dominate person

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions
Reactions
Condition Immunities:

Charmed, Poisoned

Damage Immunities:

Poison

Damage Resistance:
Damage Vulnerabilities: