Stone Giant

Huge
giant
,
neutral
Challenge
7
(2,900 XP)
Armor Class:
17 (Natural Armor)
Hit Points:
126
(11d12 + 55)
STR
23
(+6)
DEX
15
(+2)
CON
20
(+5)
INT
10
(+0)
WIS
12
(+1)
CHA
9
(-1)
Speed:
40 ft.
Saving Throws:

DEX +5, CON +8, WIS +4

Skills:

Athletics +12, Perception +4

Senses:

Darkvision 60 ft., Passive Perception 14

Languages:

Giant

Traits

Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. The giant makes two greatclub attacks. Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Legendary Actions
Reactions

Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Condition Immunities:
Damage Immunities:
Damage Resistance:
Damage Vulnerabilities: