Efreeti

Large
elemental
,
lawful evil
Challenge
11
(7,200 XP)
Armor Class:
17 (Natural Armor)
Hit Points:
200
(16d10 + 112)
STR
22
(+6)
DEX
12
(+1)
CON
24
(+7)
INT
16
(+3)
WIS
15
(+2)
CHA
16
(+3)
Speed:
40 ft., fly 60 ft.
Saving Throws:

INT +7, WIS +6, CHA +7

Skills:
Senses:

Darkvision 120 ft., Passive Perception 12

Languages:

Ignan

Traits

Elemental Demise. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.

Innate Spellcasting. The efreeti's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: detect magic

3/day: enlarge/reduce, tongues

1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire

Actions

Multiattack. The efreeti makes two scimitar attacks or uses its Hurl Flame twice.

Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.

Hurl Flame. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.

Legendary Actions
Reactions
Condition Immunities:
Damage Immunities:

Fire

Damage Resistance:
Damage Vulnerabilities: