Hell Hound

Medium
fiend
,
lawful evil
Challenge
3
(700 XP)
Armor Class:
15 (Natural Armor)
Hit Points:
45
(7d8 + 14)
STR
17
(+3)
DEX
12
(+1)
CON
14
(+2)
INT
6
(-2)
WIS
13
(+1)
CHA
6
(-2)
Speed:
50 ft.
Saving Throws:
Skills:

Perception +5

Senses:

Darkvision 60 ft., Passive Perception 15

Languages:

Understands Infernal but can't speak it

Traits

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

Fire Breath (Recharge 5–6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions
Reactions
Condition Immunities:
Damage Immunities:

Fire

Damage Resistance:
Damage Vulnerabilities: