Nightmare

Large
fiend
,
neutral evil
Challenge
3
(700 XP)
Armor Class:
13 (Natural Armor)
Hit Points:
68
(8d10 + 24)
STR
18
(+4)
DEX
15
(+2)
CON
16
(+3)
INT
10
(+0)
WIS
13
(+1)
CHA
15
(+2)
Speed:
60 ft., fly 90 ft.
Saving Throws:
Skills:
Senses:

Passive Perception 11

Languages:

Common and Infernal but can't speak

Traits

Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.

Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

Legendary Actions
Reactions
Condition Immunities:
Damage Immunities:

Fire

Damage Resistance:
Damage Vulnerabilities: