Panther

Medium
beast
,
unaligned
Challenge
1/4
(50 XP)
Armor Class:
12
Hit Points:
13
(3d8)
STR
14
(+2)
DEX
15
(+2)
CON
10
(+0)
INT
3
(-4)
WIS
14
(+2)
CHA
7
(-2)
Speed:
50 ft., climb 40 ft.
Saving Throws:
Skills:

Perception +4, Stealth +6

Senses:

Passive Perception 14

Languages:

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Traits

Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Legendary Actions
Reactions
Condition Immunities:
Damage Immunities:
Damage Resistance:
Damage Vulnerabilities: