Vrock

Large
fiend
,
chaotic evil
Challenge
6
(2,300 XP)
Armor Class:
15 (Natural Armor)
Hit Points:
104
(11d10 + 44)
STR
17
(+3)
DEX
15
(+2)
CON
18
(+4)
INT
8
(-1)
WIS
13
(+1)
CHA
8
(-1)
Speed:
40 ft., fly 60 ft.
Saving Throws:

DEX +5, WIS +4, CHA +2

Skills:
Senses:

Darkvision 120 ft., Passive Perception 11

Languages:

Abyssal, Telepathy 120 ft.

Traits

Magic Resistance. The vrock has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The vrock makes two attacks: one with its beak and one with its talons.

Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Spores (Recharge 6). A 15­-foot­-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.

Stunning Screech (1/Day). The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock's next turn.

Legendary Actions
Reactions
Condition Immunities:

Poisoned

Damage Immunities:

Poison

Damage Resistance:

Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

Damage Vulnerabilities: