Lion

Large
beast
,
unaligned
Challenge
1
(200 XP)
Armor Class:
12
Hit Points:
26
(4d10 + 4)
STR
17
(+3)
DEX
15
(+2)
CON
13
(+1)
INT
3
(-4)
WIS
12
(+1)
CHA
8
(-1)
Speed:
50 ft.
Saving Throws:
Skills:

Perception +3, Stealth +6

Senses:

Passive Perception 13

Languages:

--

Traits

Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics: The lion has advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.

Running Leap. With a 10-foot running start, the lion can long jump up to 25 feet.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Legendary Actions
Reactions
Condition Immunities:
Damage Immunities:
Damage Resistance:
Damage Vulnerabilities: