Satyr

Medium
fey
,
chaotic neutral
Challenge
1/2
(100 XP)
Armor Class:
14 (Leather Armor)
Hit Points:
31
(7d8)
STR
12
(+1)
DEX
16
(+3)
CON
11
(+0)
INT
12
(+1)
WIS
10
(+0)
CHA
14
(+2)
Speed:
40 ft.
Saving Throws:
Skills:

Perception +2, Performance +6, Stealth +5

Senses:

Passive Perception 12

Languages:

Common, Elvish, Sylvan

Traits

Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Legendary Actions
Reactions
Condition Immunities:
Damage Immunities:
Damage Resistance:
Damage Vulnerabilities: