Bone Devil

Large
fiend
,
lawful evil
Challenge
9
(5,000 XP)
Armor Class:
19 (Natural Armor)
Hit Points:
142
(15d10 + 60)
STR
18
(+4)
DEX
16
(+3)
CON
18
(+4)
INT
13
(+1)
WIS
14
(+2)
CHA
16
(+3)
Speed:
40 ft., fly 40 ft.
Saving Throws:

INT +5, WIS +6, CHA +7

Skills:

Deception +7, Insight +6

Senses:

Darkvision 120 ft., Passive Perception 12

Languages:

Infernal, Telepathy 120 ft.

Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions
Reactions
Condition Immunities:

Poisoned

Damage Immunities:

Fire, Poison

Damage Resistance:

Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered

Damage Vulnerabilities: