Worg

Large
monstrosity
,
neutral evil
Challenge
1/2
(100 XP)
Armor Class:
13 (Natural Armor)
Hit Points:
26
(4d10 + 4)
STR
16
(+3)
DEX
13
(+1)
CON
13
(+1)
INT
7
(-2)
WIS
11
(+0)
CHA
8
(-1)
Speed:
50 ft.
Saving Throws:
Skills:

Perception +4

Senses:

Darkvision 60 ft., Passive Perception 14

Languages:

Goblin, Worg

Traits

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Legendary Actions
Reactions
Condition Immunities:
Damage Immunities:
Damage Resistance:
Damage Vulnerabilities: