Elk

Large
beast
,
unaligned
Challenge
1/4
(50 XP)
Armor Class:
10
Hit Points:
13
(2d10 + 2)
STR
16
(+3)
DEX
10
(+0)
CON
12
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
6
(-2)
Speed:
50 ft.
Saving Throws:
Skills:
Senses:

Passive Perception 10

Languages:

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Traits

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.

Legendary Actions
Reactions
Condition Immunities:
Damage Immunities:
Damage Resistance:
Damage Vulnerabilities: