Minotaur Skeleton

Large
undead
,
lawful evil
Challenge
2
(450 XP)
Armor Class:
12 (Natural Armor)
Hit Points:
67
(9d10 + 18)
STR
18
(+4)
DEX
11
(+0)
CON
15
(+2)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Speed:
40 ft.
Saving Throws:
Skills:
Senses:

Darkvision 60 ft., Passive Perception 9

Languages:

Understands Abyssal but can't speak it

Traits

Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Legendary Actions
Reactions
Condition Immunities:

Exhaustion, Poisoned

Damage Immunities:

Poison

Damage Resistance:
Damage Vulnerabilities:

Bludgeoning