5e SRD Monsters

A complete, searchable index of all monsters found in the Dungeond and Dragons 5th Edition SRD. To filter 5e monsters by size, type, challenge rating -- or to search for a specific monster or by another criteria, hit the filters button below.

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Black Pudding

Large
ooze
,
unaligned
Challenge
4
(1,100 XP)
Armor Class:
7
Hit Points:
85
(10d10 + 30)
STR
16
(+3)
DEX
5
(-3)
CON
16
(+3)
INT
1
(-5)
WIS
6
(-2)
CHA
1
(-5)
Speed:
20 ft., climb 20 ft.
Saving Throws:
Skills:
Senses:

Blindsight 60 ft., Passive Perception 8

Languages:

--

Traits

Amorphous. The pudding can move through a space as narrow as 1 inch wide without squeezing.

Corrosive Form. A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed.

Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage.

The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round.

Spider Climb. The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

See the full stat block here

Blink Dog

Medium
fey
,
lawful good
Challenge
4-Jan
(50 XP)
Armor Class:
13
Hit Points:
22
(4d8 + 4)
STR
12
(+1)
DEX
17
(+3)
CON
12
(+1)
INT
10
(+0)
WIS
13
(+1)
CHA
11
(+0)
Speed:
40 ft.
Saving Throws:
Skills:

Perception +3, Stealth +5

Senses:

Passive Perception 13

Languages:

Blink Dog Understands Sylvan but can't speak it

Traits

Keen Hearing and Smell. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.

See the full stat block here

Blood Hawk

Small
beast
,
unaligned
Challenge
8-Jan
(25 XP)
Armor Class:
12
Hit Points:
7
(2d6)
STR
6
(-2)
DEX
14
(+2)
CON
10
(+0)
INT
3
(-4)
WIS
14
(+2)
CHA
5
(-3)
Speed:
10 ft., fly 60 ft.
Saving Throws:
Skills:

Perception +4

Senses:

Passive Perception 14

Languages:

--

Traits

Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.

See the full stat block here

Blue Dragon Wyrmling

Medium
dragon
,
lawful evil
Challenge
3
(700 XP)
Armor Class:
17 (Natural Armor)
Hit Points:
52
(8d8 + 16)
STR
17
(+3)
DEX
10
(+0)
CON
15
(+2)
INT
12
(+1)
WIS
11
(+0)
CHA
15
(+2)
Speed:
30 ft., burrow 15 ft., fly 60 ft.
Saving Throws:

DEX +2, CON +4, WIS +2, CHA +4

Skills:

Perception +4, Stealth +2

Senses:

Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14

Languages:

Draconic

Traits

See the full stat block here

Boar

Medium
beast
,
unaligned
Challenge
4-Jan
(50 XP)
Armor Class:
11 (Natural Armor)
Hit Points:
11
(2d8 + 2)
STR
13
(+1)
DEX
11
(+0)
CON
12
(+1)
INT
2
(-4)
WIS
9
(-1)
CHA
5
(-3)
Speed:
40 ft.
Saving Throws:
Skills:
Senses:

Passive Perception 9

Languages:

--

Traits

Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

See the full stat block here

Bone Devil

Large
fiend
,
lawful evil
Challenge
9
(5,000 XP)
Armor Class:
19 (Natural Armor)
Hit Points:
142
(15d10 + 60)
STR
18
(+4)
DEX
16
(+3)
CON
18
(+4)
INT
13
(+1)
WIS
14
(+2)
CHA
16
(+3)
Speed:
40 ft., fly 40 ft.
Saving Throws:

INT +5, WIS +6, CHA +7

Skills:

Deception +7, Insight +6

Senses:

Darkvision 120 ft., Passive Perception 12

Languages:

Infernal, Telepathy 120 ft.

Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

See the full stat block here

Brass Dragon Wyrmling

Medium
dragon
,
chaotic good
Challenge
1
(200 XP)
Armor Class:
16 (Natural Armor)
Hit Points:
16
(3d8 + 3)
STR
15
(+2)
DEX
10
(+0)
CON
13
(+1)
INT
10
(+0)
WIS
11
(+0)
CHA
13
(+1)
Speed:
30 ft., burrow 15 ft., fly 60 ft.
Saving Throws:

DEX +2, CON +3, WIS +2, CHA +3

Skills:

Perception +4, Stealth +2

Senses:

Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14

Languages:

Draconic

Traits

See the full stat block here

Bronze Dragon Wyrmling

Medium
dragon
,
lawful good
Challenge
2
(450 XP)
Armor Class:
17 (Natural Armor)
Hit Points:
32
(5d8 + 10)
STR
17
(+3)
DEX
10
(+0)
CON
15
(+2)
INT
12
(+1)
WIS
11
(+0)
CHA
15
(+2)
Speed:
30 ft., fly 60 ft., swim 30 ft.
Saving Throws:

DEX +2, CON +4, WIS +2, CHA +4

Skills:

Perception +4, Stealth +2

Senses:

Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14

Languages:

Draconic

Traits

Amphibious. The dragon can breathe air and water.

See the full stat block here

Brown Bear

Large
beast
,
unaligned
Challenge
1
(200 XP)
Armor Class:
11 (Natural Armor)
Hit Points:
34
(4d10 + 12)
STR
19
(+4)
DEX
10
(+0)
CON
16
(+3)
INT
2
(-4)
WIS
13
(+1)
CHA
7
(-2)
Speed:
40 ft., climb 30 ft.
Saving Throws:
Skills:

Perception +3

Senses:

Passive Perception 13

Languages:

--

Traits

Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.

See the full stat block here

Bugbear

Medium
humanoid
,
chaotic evil
Challenge
1
(200 XP)
Armor Class:
16 (Hide Armor, Shield)
Hit Points:
27
(5d8 + 5)
STR
15
(+2)
DEX
14
(+2)
CON
13
(+1)
INT
8
(-1)
WIS
11
(+0)
CHA
9
(-1)
Speed:
30 ft.
Saving Throws:
Skills:

Stealth +6, Survival +2

Senses:

Darkvision 60 ft., Passive Perception 10

Languages:

Common, Goblin

Traits

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

See the full stat block here

Bulette

Large
monstrosity
,
unaligned
Challenge
5
(1,800 XP)
Armor Class:
17 (Natural Armor)
Hit Points:
94
(9d10 + 45)
STR
19
(+4)
DEX
11
(+0)
CON
21
(+5)
INT
2
(-4)
WIS
10
(+0)
CHA
5
(-3)
Speed:
40 ft., burrow 40 ft.
Saving Throws:
Skills:

Perception +6

Senses:

Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 16

Languages:

--

Traits

Standing Leap. The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

See the full stat block here

Camel

Large
beast
,
unaligned
Challenge
1/8
(25 XP)
Armor Class:
9
Hit Points:
15
(2d10 + 4)
STR
16
(+3)
DEX
8
(-1)
CON
14
(+2)
INT
2
(-4)
WIS
8
(-1)
CHA
5
(-3)
Speed:
50 ft.
Saving Throws:
Skills:
Senses:

Passive Perception 9

Languages:

--

Traits

See the full stat block here

Cat

Tiny
beast
,
unaligned
Challenge
0
(10 XP)
Armor Class:
12
Hit Points:
2
(1d4)
STR
3
(-4)
DEX
15
(+2)
CON
10
(+0)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
Speed:
40 ft., climb 30 ft.
Saving Throws:
Skills:

Perception +3, Stealth +4

Senses:

Passive Perception 13

Languages:

--

Traits

Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.

See the full stat block here

Centaur

Large
monstrosity
,
neutral good
Challenge
2
(450 XP)
Armor Class:
12
Hit Points:
45
(6d10 + 12)
STR
18
(+4)
DEX
14
(+2)
CON
14
(+2)
INT
9
(-1)
WIS
13
(+1)
CHA
11
(+0)
Speed:
50 ft.
Saving Throws:
Skills:

Athletics +6, Perception +3, Survival +3

Senses:

Passive Perception 13

Languages:

Elvish, Sylvan

Traits

Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

See the full stat block here

Chain Devil

Medium
fiend
,
lawful evil
Challenge
8
(3,900 XP)
Armor Class:
16 (Natural Armor)
Hit Points:
85
(10d8 + 40)
STR
18
(+4)
DEX
15
(+2)
CON
18
(+4)
INT
11
(+0)
WIS
12
(+1)
CHA
14
(+2)
Speed:
30 ft.
Saving Throws:

CON +7, WIS +4, CHA +5

Skills:
Senses:

Darkvision 120 ft., Passive Perception 11

Languages:

Infernal, Telepathy 120 ft.

Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

See the full stat block here

Chimera

Large
monstrosity
,
chaotic evil
Challenge
6
(2,300 XP)
Armor Class:
14 (Natural Armor)
Hit Points:
114
(12d10 + 48)
STR
19
(+4)
DEX
11
(+0)
CON
19
(+4)
INT
3
(-4)
WIS
14
(+2)
CHA
10
(+0)
Speed:
30 ft., fly 60 ft.
Saving Throws:
Skills:

Perception +8

Senses:

Darkvision 60 ft., Passive Perception 18

Languages:

Understands Draconic but can't speak it

Traits

See the full stat block here

Chuul

Large
aberration
,
chaotic evil
Challenge
4
(1,100 XP)
Armor Class:
16 (Natural Armor)
Hit Points:
93
(11d10 + 33)
STR
19
(+4)
DEX
10
(+0)
CON
16
(+3)
INT
5
(-3)
WIS
11
(+0)
CHA
5
(-3)
Speed:
30 ft., swim 30 ft.
Saving Throws:
Skills:

Perception +4

Senses:

Darkvision 60 ft., Passive Perception 14

Languages:

Understands Deep Speech but can't speak

Traits

Amphibious. The chuul can breathe air and water.

Sense Magic. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

See the full stat block here

Clay Golem

Large
construct
,
unaligned
Challenge
9
(5,000 XP)
Armor Class:
14 (Natural Armor)
Hit Points:
133
(14d10 + 56)
STR
20
(+5)
DEX
9
(-1)
CON
18
(+4)
INT
3
(-4)
WIS
8
(-1)
CHA
1
(-5)
Speed:
20 ft.
Saving Throws:
Skills:
Senses:

Darkvision 60 ft., Passive Perception 9

Languages:

Understands the languages of its creator but can't speak

Traits

Acid Absorption. Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

Berserk. Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

See the full stat block here

Cloaker

Large
aberration
,
chaotic neutral
Challenge
8
(3,900 XP)
Armor Class:
14 (Natural Armor)
Hit Points:
78
(12d10 + 12)
STR
17
(+3)
DEX
15
(+2)
CON
12
(+1)
INT
13
(+1)
WIS
12
(+1)
CHA
14
(+2)
Speed:
10 ft., fly 40 ft.
Saving Throws:
Skills:

Stealth +5

Senses:

Darkvision 60 ft., Passive Perception 11

Languages:

Deep Speech, Undercommon

Traits

Damage Transfer. While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half.

False Appearance. While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak.

Light Sensitivity. While in bright light, the cloaker has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.

See the full stat block here

Cloud Giant

Huge
giant
,
neutral
Challenge
9
(5,000 XP)
Armor Class:
14 (Natural Armor)
Hit Points:
200
(16d12 + 96)
STR
27
(+8)
DEX
10
(+0)
CON
22
(+6)
INT
12
(+1)
WIS
16
(+3)
CHA
16
(+3)
Speed:
40 ft.
Saving Throws:

CON +10, WIS +7, CHA +7

Skills:

Insight +7, Perception +7

Senses:

Passive Perception 17

Languages:

Common, Giant

Traits

Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.

Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

At will: detect magic, fog cloud, light

3/day each: feather fall, fly, misty step, telekinesis

1/day each: control weather, gaseous form

See the full stat block here

Cockatrice

Small
monstrosity
,
unaligned
Challenge
2-Jan
(100 XP)
Armor Class:
11
Hit Points:
27
(6d6 + 6)
STR
6
(-2)
DEX
12
(+1)
CON
12
(+1)
INT
2
(-4)
WIS
13
(+1)
CHA
5
(-3)
Speed:
20 ft., fly 40 ft.
Saving Throws:
Skills:
Senses:

Darkvision 60 ft., Passive Perception 11

Languages:

--

Traits

See the full stat block here

Commoner

Medium
humanoid
,
any
Challenge
0
(10 XP)
Armor Class:
10
Hit Points:
4
(1d8)
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Speed:
30 ft.
Saving Throws:
Skills:
Senses:

Passive Perception 10

Languages:

Any one language (usually Common)

Traits

See the full stat block here

Constrictor Snake

Large
beast
,
unaligned
Challenge
4-Jan
(50 XP)
Armor Class:
12
Hit Points:
13
(2d10 + 2)
STR
15
(+2)
DEX
14
(+2)
CON
12
(+1)
INT
1
(-5)
WIS
10
(+0)
CHA
3
(-4)
Speed:
30 ft., swim 30 ft.
Saving Throws:
Skills:
Senses:

Blindsight 10 ft., Passive Perception 10

Languages:

--

Traits

See the full stat block here

Copper Dragon Wyrmling

Medium
dragon
,
chaotic good
Challenge
1
(200 XP)
Armor Class:
16 (Natural Armor)
Hit Points:
22
(4d8 + 4)
STR
15
(+2)
DEX
12
(+1)
CON
13
(+1)
INT
14
(+2)
WIS
11
(+0)
CHA
13
(+1)
Speed:
30 ft., climb 30 ft., fly 60 ft.
Saving Throws:

DEX +3, CON +3, WIS +2, CHA +3

Skills:

Perception +4, Stealth +3

Senses:

Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14

Languages:

Draconic

Traits

See the full stat block here

Couatl

Medium
celestial
,
lawful good
Challenge
4
(1,100 XP)
Armor Class:
19 (Natural Armor)
Hit Points:
97
(13d8 + 39)
STR
16
(+3)
DEX
20
(+5)
CON
17
(+3)
INT
18
(+4)
WIS
20
(+5)
CHA
18
(+4)
Speed:
30 ft., fly 90 ft.
Saving Throws:

CON +5, WIS +7, CHA +6

Skills:
Senses:

Truesight 120 ft., Passive Perception 15

Languages:

All, Telepathy 120 ft.

Traits

Innate Spellcasting. The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:

At will: detect evil and good, detect magic, detect thoughts

3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield

1/day each: dream, greater restoration, scrying

Magic Weapons. The couatl's weapon attacks are magical.

Shielded Mind. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

See the full stat block here
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