Air Elemental

Large
elemental
,
neutral
Challenge
5
(1,800 XP)
Armor Class:
15
Hit Points:
90
(12d10 + 24)
STR
14
(+2)
DEX
20
(+5)
CON
14
(+2)
INT
6
(-2)
WIS
10
(+0)
CHA
6
(-2)
Speed:
0 ft., fly 90 ft. (hover)
Saving Throws:
Skills:
Senses:

Darkvision 60 ft., Passive Perception 10

Languages:

Auran

Traits

Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Whirlwind (Recharge 4–6). Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.

If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.

Legendary Actions
Reactions
Condition Immunities:

Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Damage Immunities:

Poison

Damage Resistance:

Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

Damage Vulnerabilities: