Bandit Captain

Medium
humanoid
,
any
Challenge
2
(450 XP)
Armor Class:
15 (Studded Leather)
Hit Points:
65
(10d8 + 20)
STR
15
(+2)
DEX
16
(+3)
CON
14
(+2)
INT
14
(+2)
WIS
11
(+0)
CHA
14
(+2)
Speed:
30 ft.
Saving Throws:

STR +4, DEX +5, WIS +2

Skills:

Athletics +4, Deception +4

Senses:

Passive Perception 10

Languages:

Any two languages

Traits
Actions

Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Legendary Actions
Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Condition Immunities:
Damage Immunities:
Damage Resistance:
Damage Vulnerabilities: