Cultist

Medium
humanoid
,
any
Challenge
8-Jan
(25 XP)
Armor Class:
12 (Leather Armor)
Hit Points:
9
(2d8)
STR
11
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Speed:
30 ft.
Saving Throws:
Skills:

Deception +2, Religion +2

Senses:

Passive Perception 10

Languages:

Any one language (usually Common)

Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

Legendary Actions
Reactions
Condition Immunities:
Damage Immunities:
Damage Resistance:
Damage Vulnerabilities: