Dragon Turtle

Gargantuan
dragon
,
neutral
Challenge
17
(18,000 XP)
Armor Class:
20 (Natural Armor)
Hit Points:
341
(22d20 + 110)
STR
25
(+7)
DEX
10
(+0)
CON
20
(+5)
INT
10
(+0)
WIS
12
(+1)
CHA
12
(+1)
Speed:
20 ft., swim 40 ft.
Saving Throws:

DEX +6, CON +11, WIS +7

Skills:
Senses:

Darkvision 120 ft., Passive Perception 11

Languages:

Aquan, Draconic

Traits

Amphibious. The dragon turtle can breathe air and water.

Actions

Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.

Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.

Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.

Steam Breath (Recharge 5–6). The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

Legendary Actions
Reactions
Condition Immunities:
Damage Immunities:
Damage Resistance:

Fire

Damage Vulnerabilities: