Dretch

Small
fiend
,
chaotic evil
Challenge
4-Jan
(50 XP)
Armor Class:
11 (Natural Armor)
Hit Points:
18
(4d6 + 4)
STR
11
(+0)
DEX
11
(+0)
CON
12
(+1)
INT
5
(-3)
WIS
8
(-1)
CHA
3
(-4)
Speed:
20 ft.
Saving Throws:
Skills:
Senses:

Darkvision 60 ft., Passive Perception 9

Languages:

Abyssal, Telepathy 60 ft.

Traits
Actions

Multiattack. The dretch makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fetid Cloud (1/Day). A 10­-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.

Legendary Actions
Reactions
Condition Immunities:

Poisoned

Damage Immunities:

Poison

Damage Resistance:

Cold, Fire, Lightning

Damage Vulnerabilities: