Ghast

Medium
undead
,
chaotic evil
Challenge
2
(450 XP)
Armor Class:
13
Hit Points:
36
(8d8)
STR
16
(+3)
DEX
17
(+3)
CON
10
(+0)
INT
11
(+0)
WIS
10
(+0)
CHA
8
(-1)
Speed:
30 ft.
Saving Throws:
Skills:
Senses:

Darkvision 60 ft., Passive Perception 10

Languages:

Common

Traits

Stench. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.

Turning Defiance. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions
Reactions
Condition Immunities:

Charmed, Exhaustion, Poisoned

Damage Immunities:

Poison

Damage Resistance:

Necrotic

Damage Vulnerabilities: