Giant Sea Horse

Large
beast
,
unaligned
Challenge
2-Jan
(100 XP)
Armor Class:
13 (Natural Armor)
Hit Points:
16
(3d10)
STR
12
(+1)
DEX
15
(+2)
CON
11
(+0)
INT
2
(-4)
WIS
12
(+1)
CHA
5
(-3)
Speed:
0 ft., swim 40 ft.
Saving Throws:
Skills:
Senses:

Passive Perception 11

Languages:

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Traits

Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing. The sea horse can breathe only underwater.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Legendary Actions
Reactions
Condition Immunities:
Damage Immunities:
Damage Resistance:
Damage Vulnerabilities: