Gladiator

Medium
humanoid
,
any
Challenge
5
(1,800 XP)
Armor Class:
16 (Studded Leather, Shield)
Hit Points:
112
(15d8 + 45)
STR
18
(+4)
DEX
15
(+2)
CON
16
(+3)
INT
10
(+0)
WIS
12
(+1)
CHA
15
(+2)
Speed:
30 ft.
Saving Throws:

STR +7, DEX +5, CON +6

Skills:

Athletics +10, Intimidation +5

Senses:

Passive Perception 11

Languages:

Any one language (usually Common)

Traits

Brave. The gladiator has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack. The gladiator makes three melee attacks or two ranged attacks.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Legendary Actions
Reactions

Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

Condition Immunities:
Damage Immunities:
Damage Resistance:
Damage Vulnerabilities: