Goblin

Small
humanoid
,
neutral evil
Challenge
4-Jan
(50 XP)
Armor Class:
15 (Leather Armor, Shield)
Hit Points:
7
(2d6)
STR
8
(-1)
DEX
14
(+2)
CON
10
(+0)
INT
10
(+0)
WIS
8
(-1)
CHA
8
(-1)
Speed:
30 ft.
Saving Throws:
Skills:

Stealth +6

Senses:

Darkvision 60 ft., Passive Perception 9

Languages:

Common, Goblin

Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Legendary Actions
Reactions
Condition Immunities:
Damage Immunities:
Damage Resistance:
Damage Vulnerabilities: