Gray Ooze

Medium
ooze
,
unaligned
Challenge
2-Jan
(100 XP)
Armor Class:
8
Hit Points:
22
(3d8 + 9)
STR
12
(+1)
DEX
6
(-2)
CON
16
(+3)
INT
1
(-5)
WIS
6
(-2)
CHA
2
(-4)
Speed:
10 ft., climb 10 ft.
Saving Throws:
Skills:

Stealth +2

Senses:

Blindsight 60 ft., Passive Perception 8

Languages:

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Traits

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.

The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Actions

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

Legendary Actions
Reactions
Condition Immunities:

Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone

Damage Immunities:
Damage Resistance:

Acid, Cold, Fire

Damage Vulnerabilities: