Grimlock

Medium
humanoid
,
neutral evil
Challenge
4-Jan
(50 XP)
Armor Class:
11
Hit Points:
11
(2d8 + 2)
STR
16
(+3)
DEX
12
(+1)
CON
12
(+1)
INT
9
(-1)
WIS
8
(-1)
CHA
6
(-2)
Speed:
30 ft.
Saving Throws:
Skills:

Athletics +5, Perception +3, Stealth +3

Senses:

Blindsight 30 ft., Passive Perception 13

Languages:

Undercommon

Traits

Blind Senses. The grimlock can't use its blindsight while deafened and unable to smell.

Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

Legendary Actions
Reactions
Condition Immunities:

Blinded

Damage Immunities:
Damage Resistance:
Damage Vulnerabilities: