Guardian Naga

Large
monstrosity
,
lawful good
Challenge
10
(5,900 XP)
Armor Class:
18 (Natural Armor)
Hit Points:
127
(15d10 + 45)
STR
19
(+4)
DEX
18
(+4)
CON
16
(+3)
INT
16
(+3)
WIS
19
(+4)
CHA
18
(+4)
Speed:
40 ft.
Saving Throws:

DEX +8, CON +7, INT +7, WIS +8, CHA +8

Skills:
Senses:

Darkvision 60 ft., Passive Perception 14

Languages:

Celestial, Common

Traits

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:

Cantrips (at will): mending, sacred flame, thaumaturgy

1st level (4 slots): command, cure wounds, shield of faith

2nd level (3 slots): calm emotions, hold person

3rd level (3 slots): bestow curse, clairvoyance

4th level (3 slots): banishment, freedom of movement

5th level (2 slots): flame strike, geas

6th level (1 slot): true seeing

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions
Reactions
Condition Immunities:

Charmed, Poisoned

Damage Immunities:

Poison

Damage Resistance:
Damage Vulnerabilities: