Hill Giant

Huge
giant
,
chaotic evil
Challenge
5
(1,800 XP)
Armor Class:
13 (Natural Armor)
Hit Points:
105
(10d12 + 40)
STR
21
(+5)
DEX
8
(-1)
CON
19
(+4)
INT
5
(-3)
WIS
9
(-1)
CHA
6
(-2)
Speed:
40 ft.
Saving Throws:
Skills:

Perception +2

Senses:

Passive Perception 12

Languages:

Giant

Traits
Actions

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Legendary Actions
Reactions
Condition Immunities:
Damage Immunities:
Damage Resistance:
Damage Vulnerabilities: