Homunculus

Tiny
construct
,
neutral
Challenge
0
(10 XP)
Armor Class:
13 (Natural Armor)
Hit Points:
5
(2d4)
STR
4
(-3)
DEX
15
(+2)
CON
11
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
7
(-2)
Speed:
20 ft., fly 40 ft.
Saving Throws:
Skills:
Senses:

Darkvision 60 ft., Passive Perception 10

Languages:

Understands the languages of its creator but can't speak

Traits

Telepathic Bond. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.

Legendary Actions
Reactions
Condition Immunities:

Charmed, Poisoned

Damage Immunities:

Poison

Damage Resistance:
Damage Vulnerabilities: