Ice Mephit

Small
elemental
,
neutral evil
Challenge
2-Jan
(100 XP)
Armor Class:
11
Hit Points:
21
(6d6)
STR
7
(-2)
DEX
13
(+1)
CON
10
(+0)
INT
9
(-1)
WIS
11
(+0)
CHA
12
(+1)
Speed:
30 ft., fly 30 ft.
Saving Throws:
Skills:

Perception +2, Stealth +3

Senses:

Darkvision 60 ft., Passive Perception 12

Languages:

Aquan, Auran

Traits

Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Innate Spellcasting.(1/Day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

Frost Breath (Recharge 6). The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

Legendary Actions
Reactions
Condition Immunities:

Poisoned

Damage Immunities:

Cold, Poison

Damage Resistance:
Damage Vulnerabilities:

Bludgeoning, Fire