Iron Golem

Large
construct
,
unaligned
Challenge
16
(15,000 XP)
Armor Class:
20 (Natural Armor)
Hit Points:
210
(20d10 + 100)
STR
24
(+7)
DEX
9
(-1)
CON
20
(+5)
INT
3
(-4)
WIS
11
(+0)
CHA
1
(-5)
Speed:
30 ft.
Saving Throws:
Skills:
Senses:

Darkvision 120 ft., Passive Perception 10

Languages:

Understands the languages of its creator but can't speak

Traits

Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two melee attacks.

Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Poison Breath (Recharge 6). The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions
Reactions
Condition Immunities:

Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Damage Immunities:

Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine

Damage Resistance:
Damage Vulnerabilities: