Lamia

Large
monstrosity
,
chaotic evil
Challenge
4
(1,100 XP)
Armor Class:
13 (Natural Armor)
Hit Points:
97
(13d10 + 26)
STR
16
(+3)
DEX
13
(+1)
CON
15
(+2)
INT
14
(+2)
WIS
15
(+2)
CHA
16
(+3)
Speed:
30 ft.
Saving Throws:
Skills:

Deception +7, Insight +4, Stealth +3

Senses:

Darkvision 60 ft., Passive Perception 12

Languages:

Abyssal, Common

Traits

Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

At will: disguise self (any humanoid form), major image

3/day each: charm person, mirror image, scrying, suggestion

1/day: geas

Actions

Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage. Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

Legendary Actions
Reactions
Condition Immunities:
Damage Immunities:
Damage Resistance:
Damage Vulnerabilities: