Lemure

Medium
fiend
,
lawful evil
Challenge
0
(10 XP)
Armor Class:
7
Hit Points:
13
(3d8)
STR
10
(+0)
DEX
5
(-3)
CON
11
(+0)
INT
1
(-5)
WIS
11
(+0)
CHA
3
(-4)
Speed:
15 ft.
Saving Throws:
Skills:
Senses:

Darkvision 120 ft., Passive Perception 10

Languages:

Understands Infernal but can't speak it

Traits

Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Legendary Actions
Reactions
Condition Immunities:

Charmed, Frightened, Poisoned

Damage Immunities:

Fire, Poison

Damage Resistance:

Cold

Damage Vulnerabilities: