Magma Mephit

Small
elemental
,
neutral evil
Challenge
2-Jan
(100 XP)
Armor Class:
11
Hit Points:
22
(5d6 + 5)
STR
8
(-1)
DEX
12
(+1)
CON
12
(+1)
INT
7
(-2)
WIS
10
(+0)
CHA
10
(+0)
Speed:
30 ft., fly 30 ft.
Saving Throws:
Skills:

Stealth +3

Senses:

Darkvision 60 ft., Passive Perception 10

Languages:

Ignan, Terran

Traits

Death Burst. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

Innate Spellcasting.(1/Day). The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

Fire Breath (Recharge 6). The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions
Reactions
Condition Immunities:

Poisoned

Damage Immunities:

Fire, Poison

Damage Resistance:
Damage Vulnerabilities:

Cold