Magmin

Small
elemental
,
chaotic neutral
Challenge
2-Jan
(100 XP)
Armor Class:
14 (Natural Armor)
Hit Points:
9
(2d6 + 2)
STR
7
(-2)
DEX
15
(+2)
CON
12
(+1)
INT
8
(-1)
WIS
11
(+0)
CHA
10
(+0)
Speed:
30 ft.
Saving Throws:
Skills:
Senses:

Darkvision 60 ft., Passive Perception 10

Languages:

Ignan

Traits

Death Burst. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

Ignited Illumination. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.

Legendary Actions
Reactions
Condition Immunities:
Damage Immunities:

Fire

Damage Resistance:

Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

Damage Vulnerabilities: