Merfolk

Medium
humanoid
,
neutral
Challenge
8-Jan
(25 XP)
Armor Class:
11
Hit Points:
11
(2d8 + 2)
STR
10
(+0)
DEX
13
(+1)
CON
12
(+1)
INT
11
(+0)
WIS
11
(+0)
CHA
12
(+1)
Speed:
10 ft., swim 40 ft.
Saving Throws:
Skills:

Perception +2

Senses:

Passive Perception 12

Languages:

Aquan, Common

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

Legendary Actions
Reactions
Condition Immunities:
Damage Immunities:
Damage Resistance:
Damage Vulnerabilities: