Merrow

Large
monstrosity
,
chaotic evil
Challenge
2
(450 XP)
Armor Class:
13 (Natural Armor)
Hit Points:
45
(6d10 + 12)
STR
18
(+4)
DEX
10
(+0)
CON
15
(+2)
INT
8
(-1)
WIS
10
(+0)
CHA
9
(-1)
Speed:
10 ft., swim 40 ft.
Saving Throws:
Skills:
Senses:

Darkvision 60 ft., Passive Perception 10

Languages:

Abyssal, Aquan

Traits

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

Legendary Actions
Reactions
Condition Immunities:
Damage Immunities:
Damage Resistance:
Damage Vulnerabilities: