Nalfeshnee

Large
fiend
,
chaotic evil
Challenge
13
(10,000 XP)
Armor Class:
18 (Natural Armor)
Hit Points:
184
(16d10 + 96)
STR
21
(+5)
DEX
10
(+0)
CON
22
(+6)
INT
19
(+4)
WIS
12
(+1)
CHA
15
(+2)
Speed:
20 ft., fly 30 ft.
Saving Throws:

CON +11, INT +9, WIS +6, CHA +7

Skills:
Senses:

Truesight 120 ft., Passive Perception 11

Languages:

Abyssal, Telepathy 120 ft.

Traits

Magic Resistance. The nalfeshnee has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

Horror Nimbus (Recharge 5–6). The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.

Teleport. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Legendary Actions
Reactions
Condition Immunities:

Poisoned

Damage Immunities:

Poison

Damage Resistance:

Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

Damage Vulnerabilities: