Orc

Medium
humanoid
,
chaotic evil
Challenge
2-Jan
(100 XP)
Armor Class:
13 (Hide Armor)
Hit Points:
15
(2d8 + 6)
STR
16
(+3)
DEX
12
(+1)
CON
16
(+3)
INT
7
(-2)
WIS
11
(+0)
CHA
10
(+0)
Speed:
30 ft.
Saving Throws:
Skills:

Intimidation +2

Senses:

Darkvision 60 ft., Passive Perception 10

Languages:

Common, Orc

Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Legendary Actions
Reactions
Condition Immunities:
Damage Immunities:
Damage Resistance:
Damage Vulnerabilities: