Scout

Medium
humanoid
,
any
Challenge
2-Jan
(100 XP)
Armor Class:
13 (Leather Armor)
Hit Points:
16
(3d8 + 3)
STR
11
(+0)
DEX
14
(+2)
CON
12
(+1)
INT
11
(+0)
WIS
13
(+1)
CHA
11
(+0)
Speed:
30 ft.
Saving Throws:
Skills:

Nature +4, Perception +5, Stealth +6, Survival +5

Senses:

Passive Perception 15

Languages:

Any one language (usually Common)

Traits

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack. The scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Legendary Actions
Reactions
Condition Immunities:
Damage Immunities:
Damage Resistance:
Damage Vulnerabilities: