Shambling Mound

Large
plant
,
unaligned
Challenge
5
(1,800 XP)
Armor Class:
15 (Natural Armor)
Hit Points:
136
(16d10 + 48)
STR
18
(+4)
DEX
8
(-1)
CON
16
(+3)
INT
5
(-3)
WIS
10
(+0)
CHA
5
(-3)
Speed:
20 ft., swim 20 ft.
Saving Throws:
Skills:

Stealth +2

Senses:

Blindsight 60 ft., Passive Perception 10

Languages:

--

Traits

Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

Actions

Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.

Legendary Actions
Reactions
Condition Immunities:

Blinded, Deafened, Exhaustion

Damage Immunities:

Lightning

Damage Resistance:

Cold, Fire

Damage Vulnerabilities: