Swarm of Quippers

Medium
beast
,
unaligned
Challenge
1
(200 XP)
Armor Class:
13
Hit Points:
28
(8d8 - 8)
STR
13
(+1)
DEX
16
(+3)
CON
9
(-1)
INT
1
(-5)
WIS
7
(-2)
CHA
2
(-4)
Speed:
0 ft., swim 40 ft.
Saving Throws:
Skills:
Senses:

Darkvision 60 ft., Passive Perception 8

Languages:

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Traits

Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.

Water Breathing. The swarm can breathe only underwater.

Actions

Bite.. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

Legendary Actions
Reactions
Condition Immunities:

Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned

Damage Immunities:
Damage Resistance:

Bludgeoning, Piercing, Slashing

Damage Vulnerabilities: