Troll

Large
giant
,
chaotic evil
Challenge
5
(1,800 XP)
Armor Class:
15 (Natural Armor)
Hit Points:
84
(8d10 + 40)
STR
18
(+4)
DEX
13
(+1)
CON
20
(+5)
INT
7
(-2)
WIS
9
(-1)
CHA
7
(-2)
Speed:
30 ft.
Saving Throws:
Skills:

Perception +2

Senses:

Darkvision 60 ft., Passive Perception 12

Languages:

Giant

Traits

Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack. The troll makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Legendary Actions
Reactions
Condition Immunities:
Damage Immunities:
Damage Resistance:
Damage Vulnerabilities: