Werebear

Medium
humanoid
,
neutral good
Challenge
5
(1,800 XP)
Armor Class:
10 In Humanoid Form, 11 In Bear And Hybrid Form
Hit Points:
135
(18d8 + 54)
STR
19
(+4)
DEX
10
(+0)
CON
17
(+3)
INT
11
(+0)
WIS
12
(+1)
CHA
12
(+1)
Speed:
30 ft., 40 ft. in bear or hybrid form
Saving Throws:
Skills:

Perception +7

Senses:

Passive Perception 17

Languages:

Common (can't speak in bear form)

Traits

Shapechanger. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Smell. The werebear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.

Bite (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.

Claw (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Greataxe (Humanoid or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Legendary Actions
Reactions
Condition Immunities:
Damage Immunities:

Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered

Damage Resistance:
Damage Vulnerabilities: